AUTOBOT FORTRESS MAXIMUS

ALLEGIANCE: AUTOBOT
SUB-GROUP: HEADMASTER
HUMAN COMPONENT: SPIKE WITWICKY
FUNCTION: EARTH DEFENSE COMMANDER
FIRST APPEARANCE: HEADMASTERS # 1 (Fortress Maximus), TRANSFORMERS # 38 (Spike Witwicky)

"Prepare for war, but strive for peace."

Profile: Valiant, courageous, powerful beyond measure, Fortress Maximus is a warrior without compare, but one whose most fervent wish is never to have to fight again. All his early life, Fortress Maximus trained as an architect, becoming the creator of many of Cybertron's proudest monuments. With his ability to transform into vast construction bases, many of his creations were crafted by his own hand. So Fortress Maximus learned to build, not destroy. When war came, he did not hesitate to turn his gifts to the ways of combat, adapting one construction base into a repair bay, the other into a battle station. But as the war spread and he saw his constructions tumble and fall with countless lives lost in the process, he began to see how pointless and counter-productive battle was. He began to fight with only one aim in mind - to bring an end to the senseless conflict. He would fight, but only out of necessity, only to save other lives. Drawing inspiration from Optimus Prime, Fortress Maximus carried on his noble work after Optimus disappeared, assuming Prime's mantle of Autobot leader. But as the war dragged on, so Fortress Maximus's ideals dulled, his purpose lost in one battle after another. Realizing he was losing his very self, Fortress Maximus and a group of Autobots left Cybertron, bound for the planet Nebulos, a world where they could live in peace. But the Decepticons followed, bringing the war with them. To better combat the Decepticons and convince the Nebulans of their honest intent, Fortress Maximus removed his head, letting the Nebulan leader Galen replace it. Galen's body was bio-engineered to combine with an intermediary form and transform into a facsimile of Fortress Maximus's proud visage. Through his mind-link with Galen, Fortress Maximus rediscovered his purpose. The battle would not be won by turning his back on it. So he returned to the war, fighting once more, every battle a small step towards his ultimate goal... the end of all hostilities. When Galen was killed, the human Spike Witwicky took over as Fortress Maximus's binary-bonded partner. Spike, a college student, had no long term plans to continue in this role, and eventually quit. But as he has continued to find out, the binary bonding goes deep indeed and his own courage and commitment will be tested to the full.

Abilities: In both robot and battle station mode, Fortress Maximus is a walking armory. Retractable pulse cannons (emitting a strong ion beam capable of disrupting and incapacitating internal circuits), twin automatic machine gun batteries (wrist mounted in robot mode), twin laser-guided mortars (in lower legs, robot mode), dual laser blasters (with a heat-seeking target lock system) and a fusion-powered photon rifle make his firepower second to none. His battle station is fully equipped with communication, detection and radar equipment, while his repair bay has extensive re-fit facilities for almost any Transformer and a wide range of spare parts. From either repair bay or battle station Fortress Maximus can operate two remote controlled vehicles, Gasket and Grommet, using them to supply instant battleground first aid/repairs or as offensive/defensive combat units. When in robot mode, Gasket and Grommet combine to form the radio controlled warrior/mechanic, Cog. Fortress Maximus's head transforms into a robot form called Cerebros, which is controlled entirely by his binary-bonded partner. Despite his size, Fortress Maximus is both very strong and very fast. Though seemingly awkward, his bulky configuration moves with well oiled ease. His greatest asset, though, is his vast intellect and capacity for instant tactical decisions. To him, crafting an attack is like blueprinting a structure and it's almost second nature.

Weaknesses: The many parts of Fortress Maximus, each requiring a portion of his concentration, sometimes leave the whole vulnerable to attack. When guiding Gasket and Grommet through a battlefield, he relies almost totally on automated defense systems to safeguard him from attack. If incapacitated in robot mode, Fortress Maximus has no choice but to utilize his second robot form, the much smaller and infinitely more vulnerable Cog. Beyond these slight problems, Fortress Maximus has no known weaknesses.

 

Tech-Spec

Valiant, courageous, a warrior without peer... but peace is his most fervent wish. Fights only out of necessity; believes all violence is ultimately pointless and counterproductive. Transforms to battle station and city modes. Armed with retractable pulse cannons, twin automatic machine gun batteries on wrists, twin laser-guided mortars on legs, heat-seeking dual laser blasters and fusion-powered photon rifle. Has communications, detection, and repair equipment. Controls two armored vehicles, Gasket and Grommet, which combine to form Cog. Head transforms to semi-autonomous Cerebros, who is binary-bonded to the Nebulan leader, Spike.

Strength
Intelligence
Speed
Endurance
Rank
Courage
Firepower
Skill
10
10
10
9
10
10
10
9

 

**Well, as of July 2012, I finally got my Fortress Maximus!!  He will be a bit of a work in progress to get him complete.  Poor Brave Maximus, the RID remake for him, will have to now find a new home in my display.  Got him on EBay.

I never had laid eyes on a Fortress Maximus as a kid, so fortunately I didn't know what I was missing.  I did read the Marvel comics where he came out in the Headmasters series, and then went to the regular Transformers book.  I really liked both the awesomeness of maximus, plus I really dug the storyline of Spike and his brother Buster.  He was a pipe dream, but now I finally have him.  My own pictures coming soon, but shown here are pictures of him from the auction(s).  He is completely unfaded and not discolored at all in his white pieces, which was a considerable part in my deciding to purchase this one.  On the not so good side, his clip for one of the towers is chipped, but it doesn't affect his ability to transform and hold okay.  He was missing a lot of small parts when i first got him, but I have him mostly completed him as I have purchased his missing arm cannon cover, communication door, the small door below it, one of the small side doors, the main red ramp, The main chest ramp, the side cannons, the Photon Rifle, Dual Laser Blaster, as well as all the parts for Gasket/Grommet, the radar as well as the missing leg cannons.  I currently only need to replace Cog's Laser, though I have gotten a duplicated replacement for it until I can find and afford an original.**

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Front view

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Spike and Head view

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Cerebros

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Leg view

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Left arm w/cover

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Leg repair bay stairs

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Chest control center

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Spike Tower pod

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Broken tower latch

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Command Center Lasers

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rear right leg view

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Under Main Ramp

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Rear View

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Side Ramp (missing)

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Side Ramp

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Leg Knee Guns Cannons

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Forearm Gun Cover

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Main Ramp

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Ramp

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Side ramps

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Small Communications Ramp/Door

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Communications Door

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Hip/Waist Cannons

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Photon Rifle

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Dual Laser Blaster

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Cerebros Mini-Laser Rifle

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Cog (Gasket/Grommet)

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Cog (Gasket/Grommet)

 
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Radar Scope

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Replica (reproduced) Cog Rifle

 
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1st update photos as of 08/2012

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Quick update photos as of 08/2012

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Quick update photos as of 08/2012

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Instructions (From Botches site, not mine)


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