AUTOBOT CROSSHAIRS

ALLEGIANCE: AUTOBOT
SUB-GROUP: TARGETMASTER
HUMAN COMPONENT: PINPOINTER
FUNCTION: WEAPONS SUPERVISOR
FIRST APPEARANCE: HEADMASTERS # 1 (Crosshairs), HEADMASTERS # 4 (Pinpointer)

" Don't shoot until you see the wires in their eyes."

Profile: Crosshairs had a long career on Cybertron as the Autobots' chief armory manager. He procured, maintained and supplied to his brethren the latest and most lethal weapons. But he grew more and more disgusted with himself as more and more Decepticons were consigned to the scrapyard, the awful result of his labors. He reasoned there were better ways to use his time than stockpiling implements of death. He quit the weapons business and joined the Autobot band led by Fortress Maximus. When Fortress Maximus renounced war, Crosshairs was one of the first to agree with him and one of the most vocal of his supporters. However, events on the planet Nebulos soon forced these Autobots to take up arms against the Decepticons again, and Crosshairs grudgingly went along. Given his prior experience, he was appointed weapons supervisor by Fortress Maximus. He's meticulous, cautious - some would say overcautious. Although he's less than happy with his job, he's very caring about it, and mindful of his limited resources. He doesn't like to waste ammo; he won't take a shot unless he's sure he can't miss, and encourages others to do the same.

Pinpointer was a biomass recycling engineer on Nebulos. As such, he shares his binary-bonded partner Crosshairs' concerns for efficiency and avoiding waste. He's very businesslike and can be brief in his words to the point of appearing rude. But he is very reliable and an ideal Targetmaster.

Abilities: Pinpointer transforms into a dual rocket-propelled grenade launcher who can lock on a target in less than .0003 seconds, but usually trusts Crosshairs to tell him when to shoot. He can be fired by hand or mounted on and operated by Crosshairs in vehicle mode. In vehicle mode Crosshairs has a maximum speed of 160 mph and a range of 750 miles. He's built for traversing very rough terrain and has superior durability.

Weaknesses: In weapons mode, Pinpointer often suffers from nausea and dizziness as a result of the exhaust fumes he inhales from his own grenade firings. This can severely reduce his accuracy. Crosshairs sometimes becomes emotionally overcome by the rampant destruction he witnesses in battle, hampering his combat effectiveness.

Tech-Spec

Meticulous, cautious, some would say overcautious -- won't take a shot unless he's sure he can't miss... won't waste ammo. Pinpointer, his dual rocket-propelled grenade launcher, can lock on target in less than .0003 seconds, but usually trusts Crosshairs to decide when to shoot. In vehicle mode, maximum speed: 160 mph, range: 750 miles; built for traversing rough terrain.

Strength
Intelligence
Speed
Endurance
Rank
Courage
Firepower
Skill
6
8
4
8
6
8
7
9

** On the personal level, I don't have a whole lot to say.  Crosshairs is cool, but I have no personal thing that really sticks in my mind.  I didn't have Crosshairs as a kid. He is a more recent addition to my collection.  It was cool how I got him though.  Big Fun, a vintage toy store in Cleveland, Ohio, has a once a year 50% off sale to clear out older inventory and make room for new.  I went in that day in September 2016, and got him then for a great deal.  Besides the original "pre-movie" Transformers, the different "Masters" series were ones I really liked.  Headmasters most of all, but Targetmasters were cool too.

Crosshairs is in pretty good shape.  Joints are pretty tight, and minimal sticker wear.  I have him complete with Targetmaster Pinpointer and his tech specs and instructions (not in the photos currently).   As seen in the photos, when I took advantage of that sale, I also got a boxed Pounce and Wingspan, Targetmasters Crosshairs and Pointblank, Monsterbot Repugnus as well as some other miscellaneous things.  Check back for better pictures of just him.**


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